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As threatened, Grok posted the first installment of its “historically accurate,” AI-generated version of The Odyssey, created in partnership with Wonder Studios and director Dev Walker.
Here is my review of the seven-minute episode: it is technologically impressive and artistically bankrupt. And if I were Christopher Nolan, I’d be thrilled that Musk decided to show this off.
First of all, historical accuracy gets thrown overboard from the jump, as our narration (which lasts for the first minute or so then disappears completely), is in English. The characters, of whom we learn almost nothing and who emote with video game cut-scene levels of nuance, seem lifted out of a Game of Thrones establishing shot, with grime, wet hair, and a few suspiciously Northern European visages apparently satisfying Musk’s vision of what The Odyssey, a 3000-year-old myth with sorceresses and one-eyed giants, was “really” like.
Outside of a “hey, that looks pretty good” initial reaction, the clip is astonishingly boring, where it isn’t confusing and muddled. Why are the Greeks going to Troy? “Revenge!” they chant. Huh? Who are these people in cut-scene flashbacks, and what are they doing? Some generic sword-training that means…something.
If you had not read The Odyssey, or at least a Wikipedia plot summary of it, you would have absolutely no idea why any of this is happening. But that would be okay, because you would probably have quit watching after ninety seconds or so of this soulless, vain, own-goal of non-art making.
I have no idea how resource-intensive this was to make, though I suspect it was considerably more than a “hey Grok, make me a seven-minute first episode of a historically accurate The Odyssey.” Musk has a lot professionally and personally at stake that this is as good as it can be.
- As an example of the movie-quality realism that a spared-no-expense demo can achieve, it is impressive.
- I would wager that if you showed this to someone seven years ago, they wouldn’t clock that these aren’t real actors and possibly real settings (or at least studio-lot recreations of real settings).
But it doesn’t matter how impressive the technology looked because what it made wasn’t worth looking at. — JO
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